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Introduction

This list outlines all articles in The Citadel Journal (issues 1-28) relating to Warhammer 40K 2nd Edition.

The journal was first in print from 1985-1987 for four irregular issues, and subsequently was relaunched between 1994-2002, with 50 issues being published. Issues 1-28 were released during 2nd Edition, with issues 29-50 being released during 3rd edition. In 2004, all of the individual specialist magazines were merged into the singlular Fanatic Magazine (which itself was ended after only 10 issues, and migrated to Fanatic Online).

Treated as a sandbox for writers and game assistants, there were many rules developed for kitbashed and non-standard units, including Rogue Traders, ATV and Tyranids.

General Articles

General 40K includes scenarios, tactics and articles for all factions.

TitleSorted ascending Description Type/Faction Issue No Page No
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Adapting The Mechanic Stuff
Part 1; Playtesting new vehicle rules.
Rules
10
38
Adapting The Mechanic Stuff
Part 2; Playtesting new vehicle rules.
Rules
11
39
Armoured Fighting Vehicles
Centaur & Minotaur vehicle rules.
Imperial Guard
15
11
Assault Chimeras
New variants of the Chimera.
Imperial Guard
11
18
Part 1; Trenches, emplacements, concealed bunkers and more.
Terrain
03
24
Part 2; Trenches, emplacements, concealed bunkers and more.
Terrain
04
12
Battle for Mordrak
 
Campaign
08
32
Battle for T'Krahn
Campaign and scenarios.
Campaign
18
41
Behind the Masque
Harlequin tactics.
Eldar
18
65
Blind Fighting
Necromunda rules and scenarios
Necromunda
14
17
Craters
Crater building.
Terrain
09
26
Death From The Skies
Drop pod building and rules.
Space Marine
06
26
Death From The Skies
Thunderhawk building and vehicle rules.
Space Marine
10
18
Eldar Bonesingers
Squad rules.
Eldar
13
39
Eldar Exodites
Building mounted squad and rules
Eldar
12
26
Eldar Scout Walkers
 
Eldar
08
36
Eldar: The Lightning Assault
Eldar tactics.
Eldar
18
3
Evil Sunz Gobsmasha
 
Ork
08
44
Goffik Rokkerz
Squad rules.
Ork
08
10
Gretchin Rocket Boyz
Squad rules.
Ork
10
26
Harlequin
Mini Codex for Harlequins
Eldar
17
3
Harlequin
Errata; correction to error in issue 17.
Eldar
18
60
It's Good To Stalk!
Tyranid tactics.
Tyranids
15
43
Lair of the Rat
Necromunda campaign and scenarios.
Necromunda
17
17
Mega Wars
Part 1; Epic & 40K campaign system.
Rules
10
04
Mega Wars
Part 2; Epic & 40K campaign system.
Rules
11
4
Nasherhound!
Necromunda squid hound rules.
Necromunda
15
21
Navigators
Mini Codex for Navigators and scenarios.
Imperial Agents
18
26
Nurgle War Altar
Vehicle building and rules.
Chaos
12
10
Over 4000 Retirement Plan
Necromunda squads and scenarios.
Necromunda
18
81
Pegasus
Vehicle building and rules.
Imperial Guard
09
18
Penal Legion
Squad building and rules.
Imperial Agents
12
40
Pestilaan, Favoured of Nurgle
Character rules.
Chaos
17
9
Pirate Armies
Part 1; Mini Codex for Pirates
Pirates
13
19
Pirate Armies
Part 2; Mini Codex for Pirates
Pirates
14
41
Ratskins
Necromunda Ratskin tactics.
Necromunda
18
61
Mini Codex for Rogue Traders.
Imperial Agents
09
22
Sandstorm!
Arid terrain rules.
Terrain
16
13
Space Wolf Tanks
 
Space Wolves
07
12
Squig Bommerz
Support weapon rules.
Ork
08
24
Tankfest
Baneblade and Shadow Sword vehicle rules.
Imperial Guard
07
34
The Designer's Cut
Necromunda event cards.
Necromunda
16
18
Tinboyz
Vehicle rules.
Ork
04
42
Toll Bridge
Necromunda campaign and scenarios.
Necromunda
15
15
Vengeance Cave
A scenario for Ultramarins and Eldar.
Campaign
09
34
Waaaagh! Dakka! Dakka!
Ork tactics
Ork
16
37
Wolf Lord Kvalnir Silverclaw
Character rules.
Space Wolves
02
22
Wyrd Gatherings
Necromunda campaign and scenarios.
Necromunda
18
53
Youngblood
Necromunda short story.
Necromunda
15
20
Yrrthilien Mournsong
Character rules.
Eldar
03
42

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