Introduction
A tight fast paced skirmish ruleset based on 2nd Edition,
Necromunda,
Gorkamorka, and
Shadow War: Armageddon.
Taking inspiration from Kill Team, the objective is a refined and faster game based around a single unit. Retaining the core gameplay of 2nd Edition, but simplifying actions and streamlining for fast paced skirmish games.
Proposed Mechanics
- Alternating activation
- Character development
- Looser structuring of units
- Single unit of acolytes
- Simpler mechanics
- Jump
- Fall
- Climb
- Hand to hand/close combat
- Ranged combat
- Simple psychic (card based)
- Card mechanics for deployment and objectives. Pick a card to determine your deployment that alternation
Unit Composition
Unit composition is intended to be flexible and expansive. Many rules for composition will be replaced with simpler and looser structuring, and encouragement to develop characters and background lore (and kitbashing to fit the narrative).